Game Design and Development with Unity
Get started on a career path in designing and developing video games using Unity gaming platform.
Game Design and Development with Unity
Get started on a career path in designing and developing video games using Unity gaming platform.
Course description
Get started on a career path in games development. Learn how to make a game with Unity and earn an industry-recognized certification. Whether you are just getting started in your games industry career or have some experience, the Unity Certified Associate course and certification can help your résumé stand out in a crowded field. Once you are certified, you will receive a verifiable digital badge from Acclaim, an online credential that you can share with the world. Add it to your resume, college application, website or blog; put it in your email footer; or share it on social networks, such as Unity Connect, LinkedIn, Facebook and Twitter.
Prerequisites
- A high–school level of mathematics knowledge
- A basic familiarity with computers and graphics software, such as Adobe Photoshop
- A basic knowledge of programming concepts, such as variables, loops and conditional logic
Syllabus
WEEK 1 (12 in-class Computer Lab hours, 4.5 online hours)
- Tuesday – Introduction to program & portfolios
Thursday – prior to class review:
- Chapter 1 – Welcome to Unity!
- Chapter 2 – The Unity User Interface
- Chapter 3 – Using Game Objects & Assets
Saturday – prior to class review:
- Chapter 4 – Managing Projects & Assets
- Chapter 5 – Preparing Assets for Implementation
WEEK 2 (12 in-class Computer Lab hours, 3.6 online hours)
Tuesday – prior to class review:
- Chapter 6 – Assembling the Game Level
- Thursday – prior to class review:
- Chapter 7 – Lighting in Games
Saturday – prior to class review:
- Chapter 8 – Baking Lighting in Game Production
- Chapter 9 – Animating GameObjects in the Unity Editor
WEEK 3 (12 in-class Computer Lab hours, 4.6 online hours)
Tuesday – prior to class review:
- Chapter 10 – Bringing Animations into the Game
- Chapter 11 – Scripting in Game Development
- Thursday – prior to class review:
- Chapter 12 – Implementing Navigation
Saturday – prior to class review:
- Chapter 13 – Building the Player and Allies
- Chapter 14 – Building the Enemies
WEEK 4 (12 in-class Computer Lab hours, 5.3 online hours)
Tuesday – prior to class review:
- Chapter 15 – Creating Particle Systems
- Thursday – prior to class review:
- Chapter 16 – Adding Audio to Game Levels
Saturday – prior to class review:
- Chapter 17 – Building the Camera and Player Selection System
WEEK 5 (12 in-class Computer Lab hours, 1.5 online hours)
FINAL PROJECT
Tuesday – prior to class review:
- Chapter 18 – Designing User Interfaces for Games
- Chapter 19 – Building and Deploying the Game
Thursday – prior to class review:
- Chapter 20 – Preparing for Mobile Deployment
- Saturday – Complete final project; Q&A – certification exam
Next available start dates
We aren’t currently offering this course, but we do update our course offerings on a regular basis. Please check back or browse our catalog for more courses that may be available now.
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