User Experience (UX) – Interaction Design
Generate effective user-centered designs for Web and software solutions through a variety of workshop-style sessions.
User Experience (UX) – Interaction Design
Generate effective user-centered designs for Web and software solutions through a variety of workshop-style sessions.
What you’ll be able to do — competencies
- Create a plan to guide the design of a solution
- Use ideation to generate viable design solutions
- Create a paper prototype
- Create a low-fidelity, digital prototype
- Create a design specification
- Create user scenarios from a set of goals and requirements
- Explain how to integrate User-Centered Design (UCD) phases into different project methodologies
Course description
Good design solves a problem; great design solves a problem in a way that is effective and satisfying. This course will help you to generate effective user-centered designs for Web and software solutions through a variety of workshop-style learning sessions. Students can expect to learn design ideation and sketching methodologies; practice giving and receiving design critiques; create wireframes and design specs; generate clickable/tappable prototypes that effectively express how your design functions; and learn about how to exercise these design practices in the real world.
Prerequisites
- User Experience Research is recommended, but not required
Syllabus
Lesson 1 Assignments
In-Class Work:
- Create a design plan
Lesson 2
Use ideation to generate viable design solutions.
- Sketch design concepts using a time-boxed methodology
- Participate in a design critique of another designer’s work
- Facilitate a design critique for your design
Lesson 2 Assignments
Homework Due:
- Request personal license for Axure RP
In-Class Work:
- Sketching Ideation
- Conduct and participate in design critiques
Lesson 3
Create a paper prototype.
- Explain the value of paper prototyping
- Sketch different views and interactions for one or more user scenarios
- Assemble sketches into a paper prototype
- Facilitate a user’s journey through a paper prototype
Lesson 3 Assignments
In-Class Work:
- Create a paper prototype
- Facilitate user walkthrough of paper prototype
Lesson 4
Create a low-fidelity prototype.
- Describe five tools used for creating digital prototypes
- Convert sketches into a digital low-fidelity prototype
- Facilitate a user’s journey through the low-fidelity prototype
Lesson 4 Assignments
Homework Due:
- Select and be prepared to use prototyping tool in class
In-Class Work:
- Create a low-fidelity digital prototype
- Facilitate user walkthrough of digital prototype
Lesson 5
Create a design specification.
- Explain the difference between a wireframe and a prototype
- Convert sketches and/or low-fidelity screens into a wireframe
- Create interaction annotations for each wireframe view
- Assemble wireframes and interaction annotations into a design specification
Lesson 5 Assignments
In-Class Work:
- Create a design specification
Lesson 6
Create user scenarios from a set of goals and requirements.
- Describe the purpose and benefits of user stories, business requirements, functional requirements, use cases and scenarios
- Determine how to apply goals and requirements to create a design plan
Lesson 6 Assignments
In-Class Work:
- Analyze information to create a user scenario
Lesson 7
Explain how to integrate the User-Centered Design (UCD) phases into different project methodologies.
- Describe the phases and benefits of the UCD process
- Describe where each phase of the UCD process should occur in the waterfall, iterative and agile project methodologies
Lesson 7 Assignments
In-Class Work:
- Discuss application of user-centered to a variety of different project methodologies
Next available start dates
We aren’t currently offering this course, but we do update our course offerings on a regular basis. Please check back or browse our catalog for more courses that may be available now.
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